Tanju Terzi
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Hard Surface Modeller


About Me


Hey, I’m Tanju a 3D artist specializing in hard surface modelling. I have recreated various real-world objects, focusing on semi-realistic renders and shading. I am proficient in the game asset creation pipeline extracting detailed low poly models from a high poly mesh. I have also co-created a game in Unity called Abholos available at itch.io here: Abholos. I am most proficient in Blender and Substance Painter but always willing to learn something new.

Speed Modelling YouTube Channel


My latest work can be seen on YouTube where I've been uploading speed models tackling everything 3D in Blender.

Modelled in BlenderTextured in Adobe Substance Painter


These objects were modelled using the non-destructive method, making use of bools. I followed the MAD-T workflow established by BlenderBros to ensure I had a low-poly end result with a lot of detail and compatibility with different software (Substance, Unreal, etc.).

Developed in Unity

Abholos


A first-person environmental puzzle game with a moody atmosphere.
Main contributions:
- Puzzle Development – Design, Scripting, 3D Modelling and Testing
- Menu scripting and Interaction Design
- Project management and Task tracking
If you are interested in playing Abholos it can be found at:
Abholos

Developed in Unreal

Lazer Tag Night Fight


Procedurally generated game arena made with C++Unfortunately this game was developed as a prototype test and is not available to play online.

Developed in Unity2D

Dedicated Dad


A dad on a quest to rescue his daughter from a lich must deal with the consequences of a dungeon that ages him.If you are interested in playing Dedicated Dad it can be found at:
Dedicated Dad

Feel free to reach out via email or LinkedIn for more information.

Lazer Tag Night Fight

Unfortunately this game was developed as a prototype test and is not available to play online.

Dedicated Dad

If you are interested in playing Dedicated Dad it can be found at:
Dedicated Dad